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tension

Tension is the force that keeps players interested in the game.

Associated articles:

Articles

An analysis of Pandemic’s Mercenaries - 8 June 2006.
Tension - 3 January 2006.
  • Just providing game content is not enough to keep players interested, especially as games become shorter and easier.
  • Tension is an attempt to make each game moment a fine experience and to keep players into the game.
  • There are several ways to incite players to keep playing, such as skill, story, diversity and rewards.
The myth of replayability - 24 July 2006.

Should the ideal game designed to be played forever, again and again? Choosing replayability as a game design objective means according less attention than necessary to the game ending, which is a unique opportunity to give the player a lasting impression of the game.

What’s a good game, anyway? - 14 November 2005.

This article describes a quality framework to evaluate a game as early as possible in its lifecycle.