tension
Tension is the force that keeps players interested in the game.
Associated articles:
Articles
An analysis of Pandemic’s Mercenaries -
8 June 2006.
Tension -
3 January 2006.
- Just providing game content is not enough to keep players interested, especially as games become shorter and easier.
- Tension is an attempt to make each game moment a fine experience and to keep players into the game.
- There are several ways to incite players to keep playing, such as skill, story, diversity and rewards.
The myth of replayability -
24 July 2006.
Should the ideal game designed to be played forever, again and again? Choosing replayability as a game design objective means according less attention than necessary to the game ending, which is a unique opportunity to give the player a lasting impression of the game.
What’s a good game, anyway? -
14 November 2005.
This article describes a quality framework to evaluate a game as early as possible in its lifecycle.