super-gaming
Associated articles:Articles
An analysis of Pandemic’s Mercenaries -
8 June 2006.
Multi-level gaming -
11 December 2005.
The game experience can be tremendously enriched by the addition of new game modes. Those supplementary game options appeal to more demanding players. As they require very little specific content, this is a very efficient way to provide extra value and depth.
New Super Mario Bros. -
6 September 2006.
In this analysis of this Nintendo instant-classic, we’ll focus on:
how the game addresses casual and expert players,
game design choices that ensure that the game is always fair,
and finally, can there be a newer Super Mario Bros?
Tension -
3 January 2006.
- Just providing game content is not enough to keep players interested, especially as games become shorter and easier.
- Tension is an attempt to make each game moment a fine experience and to keep players into the game.
- There are several ways to incite players to keep playing, such as skill, story, diversity and rewards.
What’s a good game, anyway? -
14 November 2005.
This article describes a quality framework to evaluate a game as early as possible in its lifecycle.