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hyper-gaming

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Multi-level gaming - 11 December 2005.
The game experience can be tremendously enriched by the addition of new game modes. Those supplementary game options appeal to more demanding players. As they require very little specific content, this is a very efficient way to provide extra value and depth.
What’s a good game, anyway? - 14 November 2005.
This article describes a quality framework to evaluate a game as early as possible in its lifecycle.