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frustration

Frustration is the inability to use a game like a gamer anticipated, and the disappointment that results from the discrepancy between the ideal game perceived by the player, and the real game which doesn’t live up to that.

Frustration and attention are similar concepts as they both reach the player deeply and durably.

Associated articles:

Articles

Do not force players to do things they don’t want to. - 16 December 2005.
Forcing players to behave in a way they haven’t accepted is the open door to frustration.
Fair games - 13 December 2005.
Random and trial-and-error gameplay - 23 June 2006.
The use of random and trial-and-error gameplay are among the design choices that can make games unfair. It is still ok to use them, but only in specific situations and in any case, the player must be aware of that and not be taken by surprise.