fiction
Game fiction describes the elements that constitute the game universe. That is critical to get the player into the game.
Associated articles:
Articles
Fiction -
11 December 2005.
Fiction is free -
6 November 2006.
Over the last 30 years, the price of creating the various game assets has increased at a mind-boggling rate. Except one: story. Still, considering how much impact a good story has on a game, game developers are not spending enough on this essential component.
Game heroes -
28 March 2006.
What makes a true game hero? This article defines a framework to analyse heroes based on 3 dimensions: heroes as toys, heroes as self-representation and heroes as idols.
The myth of replayability -
24 July 2006.
Should the ideal game designed to be played forever, again and again? Choosing replayability as a game design objective means according less attention than necessary to the game ending, which is a unique opportunity to give the player a lasting impression of the game.
What’s a good game, anyway? -
14 November 2005.
This article describes a quality framework to evaluate a game as early as possible in its lifecycle.