commitment
Commitment is a mechanism by which someone convinces themselves that they behave the way they do because they truly want to behave like this.
Associated articles:
Articles
Fiction is free -
6 November 2006.
Over the last 30 years, the price of creating the various game assets has increased at a mind-boggling rate. Except one: story. Still, considering how much impact a good story has on a game, game developers are not spending enough on this essential component.
Tension -
3 January 2006.
- Just providing game content is not enough to keep players interested, especially as games become shorter and easier.
- Tension is an attempt to make each game moment a fine experience and to keep players into the game.
- There are several ways to incite players to keep playing, such as skill, story, diversity and rewards.