attention
Associated articles:Articles
Fiction is free -
6 November 2006.
Over the last 30 years, the price of creating the various game assets has increased at a mind-boggling rate. Except one: story. Still, considering how much impact a good story has on a game, game developers are not spending enough on this essential component.
Game consistency -
20 January 2006.
Consistency means that every aspect of the game, background, key features of gameplay, art direction and technical orientations, are all focused and coherent one with another. This is important because:
a consistent game is a better product,
incoherencies may harm the relationship between the player and the game,
and because the development of a well-defined product is less risky.
The concept of attention -
31 January 2006.
In today’s society, games must battle with all kind of media and entertainment means to conquer an audience. The goal of the good game maker is not to present games that fulfill some publisher-friendly quality criteria, but to reach the player personally through the game and to create a strong and positive relationship.
The myth of replayability -
24 July 2006.
Should the ideal game designed to be played forever, again and again? Choosing replayability as a game design objective means according less attention than necessary to the game ending, which is a unique opportunity to give the player a lasting impression of the game.
What’s a good game, anyway? -
14 November 2005.
This article describes a quality framework to evaluate a game as early as possible in its lifecycle.