Hard-core gamers
Since the nineties, the gaming crowd is divided between hard-core gamers, who play a lot, and casual gamers, who play less.
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Articles
1990-1994: 16-bit excitement -
3 November 2005.
In 1990-94, the influence of the arcade started to lessen. Game makers took advantage of the different formats of home games (consoles, handhelds, computers) to deliver something unique. It was also a time of great experimentation, as new technical capabilities allowed the emergence of new game genres.
2000-2005: 4-player battle? -
3 November 2005.
The 2000-2005 period was marked by the maturity of the casual gamer concept, which influenced the way all games were created. Other important facts of the era were the rule of the PS2, internet strategies from all console makers, and the weight of the FPS, RTS and MMO game genres on the PCs
History of multi-player and network games -
11 December 2005.
Multi-player has always been an important aspect of gaming - from day 1. Over the decades it has evolved and matured in a variety of forms. Does it mean that the future of game is necessarily online?
Multi-level gaming -
11 December 2005.
The game experience can be tremendously enriched by the addition of new game modes. Those supplementary game options appeal to more demanding players. As they require very little specific content, this is a very efficient way to provide extra value and depth.
New Super Mario Bros. -
6 September 2006.
In this analysis of this Nintendo instant-classic, we’ll focus on:
how the game addresses casual and expert players,
game design choices that ensure that the game is always fair,
and finally, can there be a newer Super Mario Bros?