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game genres

The various categories of games. Their validity can be challenged.
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Articles

1990-1994: 16-bit excitement - 3 November 2005.
In 1990-94, the influence of the arcade started to lessen. Game makers took advantage of the different formats of home games (consoles, handhelds, computers) to deliver something unique. It was also a time of great experimentation, as new technical capabilities allowed the emergence of new game genres.
1995-1999: the reign of the PlayStation - 3 November 2005.
Around 1995, two major events happened: the launch of the Playstation, which greatly expanded the console market, and that of Windows 95, which democratized the use of the internet.
2000-2005: 4-player battle? - 3 November 2005.
The 2000-2005 period was marked by the maturity of the casual gamer concept, which influenced the way all games were created. Other important facts of the era were the rule of the PS2, internet strategies from all console makers, and the weight of the FPS, RTS and MMO game genres on the PCs
Fair games - 13 December 2005.
From ideas to games - 19 July 2006.
What, exactly, is at the very origin of a game project? This article review six categories of ideas that can trigger a concept - game genre, theme, graphical style, activity, interface and technique.
Open vs. closed games - 15 September 2006.
A comparison between open-ended games and closed games (with a beginning and an end).
The "Next Big Thing" - 10 April 2006.
The "Next Big Thing", which will change the face of gaming forever, is the holy grail of every game professional. How to find it? Different strategies are discussed here.